This page lists some spreadsheets and links for having some fun with Microsoft Excel. The spirograph is a very cool use of a chart and the Mine Blaster game uses some very fancy . Enjoy. :-)


Spirograph

for Excel
Spirograph

Download

⤓ Excel
For: Excel 2007 or later

Description

This is a fun little spreadsheet that lets you create a spirograph. Try playing with the slider bar and modifying some of the parameters to change scaling and the number of "spokes".

Mine Blaster 1000

for Excel
Mine Blaster 1000

Download

⤓ Excel
For: Excel 2007 or later

Description

Mine Blaster 1000 is a fun game, but keep in mind that I specifically intended NOT to use any VBA. So, while we can certainly think of ways of improving this game by adding a few macros, the intention here is to showcase what can be done exclusively with formulas and formatting.

The cells that make up the mine field use multiple conditional formatting conditions to determine how much a mine as been damaged and to add the color-coded proximity indicators. See the article "" to learn more.

The worksheets are not password protected or locked, so you have full access to view all the formulas.


Playing Mine Blaster 1000

This game is extremely easy to play, just like good ol' Minesweeper. But, winning the game is not always easy. It's kind of a cross between Minesweeper and Battleship, but your bombs or "blasts" have an area effect.

You set up blasts by entering an "x" or a "b" in the mine field. I have no idea whether this technique would work in the real world or not ... this is just a game remember. You can also deploy a sensor by entering an "s".

After you've completed a game, you simply delete the letters from the mine field and choose a new field ... or try to get a better score on the field you already cleared. To quickly clear the mine field, select all the cells in the mine field and press Delete.

Your Options

  • Small Blasts - Cost $25. These have a small blast radius, but how you place them is often the key to winning. Hint: Placing the blast directly on a mine may not always be the optimal solution.
  • Large Blasts - Cost $100. They're expensive but they do a lot of damage.
  • Sensors - Cost $40. These can detect mines over a large area, but they don't do significant damage.

Should you use a sensor, a large blast, or a chain of small blasts? I've tried to design the game such that you can't JUST use small blasts all the time and you can't JUST use large blasts. What you use will depend on the # of mines in the field. For example, if there are very few mines, you don't want to be wasting the money on large blasts that do no damage.

Given that this game was conceptualized, created, and play tested over a 2-day period, I'm sure it's going to need some tweaks.


Customizing the Game

There are 20 pre-defined mine fields that you can select by changing the number in the Field cell. You can also create your own random mine fields with more or less mines. Use the Fields worksheet tab to create custom mine fields.

To make the game harder or easier, you can adjust the costs of the blasts and sensors, or the reward for destroying the mines.

I've tested the first 10 levels, so I know that it is possible to win the game when starting with only $1000, but I'm not sure about levels 11-20.